The longer the tail, the more these parameters become vital tonal shapers. A tilt EQ with adjustable crossover (20Hz to 4kHz) accompanies the low-pass damping with controls for frequency and roll-off rate. Their control panels offer almost identical temporal parameters as Blue but with expanded tone sections. The Blue engine is impressive on its own but rolling in the Violet and Orange tail-maker engines is where the fun really begins. It’s an odd parameter but worthy of experimentation. At 50 per cent, the reflections are spread evenly across time, whereas lower and higher settings bunch the reflections towards the beginning or end of the reverberation time. In essence, it loads the reflections to the front or back of the reverberation period. The angle parameter is unusual and highly effective. Used with the tempo-sync (global) pre-delay, this is a creative area for percussive sources, be they drums, arpeggiated bass or spitting vocals. The other four controls in combination open up the world of early reflections, from realistic to AMS non-linear reverb-style artifice. The low-pass filter’s effect is only slight, as its maximum of 250ms is almost too short for a noticeable roll-off. The Blue engine has five parameters: time, space, diffusion, angle and low-pass filter frequency. That is, except for the absence of stereo width and panning controls. The advanced parameters – which are just a show/hide bar click away – are as extensive as anyone would require. Both are capable of decays of up to 24 seconds and proffer identical controls, differing only in their minimum decay times (1.4 seconds and 4.17 seconds, respectively) and reflection types: Violet provides room, medium chamber and plate reverbs, while Orange offers hall and large chamber. Below Reflections are the two reverb-tail-generating engines, named Violet and Orange. This left-hand area stacks the three engines and features basic on/off and space (time/size) controls. The 250ms of available decay can be edited to the left of the blend area using the reflections space control. From here, you can control the early reflections. Atop the rounded triangle blending area is the Reflections engine, named Blue.
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